User Interface Design Patterns

Getting input

Getting the user to input data is a task that should be tailored to the context of use.

Navigation

The user needs to locate specific features and content and needs navigation to accomplish this.

Dealing with data

Data can be searched, formatted, overviewed, and browsed in a variety of ways.

Social

Allow the user to associate, communicate, and interact with other people online.

Miscellaneous

Patterns that haven't found their main category yet.

Onboarding

The user needs to acquire the necessary knowledge, skills, and behaviors to become effective.

Persuasive Design Patterns

Cognition

Patterns of psychological tendencies that cause the human brain to draw incorrect conclusions.

Game mechanics

Games engage, involve, and influence us through its playful nature.

Perception and memory

Patterns in how we visually perceive, interpret, and remember meanings as we interact with systems.

Feedback

As the users interacts with your system feedback motivate them to take the next step.

Social

Allow the user to associate, communicate, and interact with other people online.

UI Patterns Weekly

The weekly curated resources list for UX professionals - published every Thursday.

UI Patterns Weekly

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One of my life goals is to publish a book about how to build great products. I hope to help others learn from my hard-earned lessons to get ahead of the game. Ultimately, I want to help product builders to kick ass at what they love to do.

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Learn exactly what persuasive techniques you need to use to build habit-forming products.

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