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Displaying Blog post 71 - 80 of 113 in total
How do you know if your design is a success? Simply, that it will be better than the old design?
When you design for the web, what parameters are you designing for? Aesthetics? Reuse? Sign up? Clicks? Reuse? Conversion rate?
It seems that most industries have their own form of agile development methodologies. Manufacturing has lean manufacturing originally developed by Toyota. I just found out today that construction has something similar: Design-build which is ...
The topics on this blog tend to go beyond just design and its patterns. It has also covered how to get there and what to do once you’ve arrived. This post is about making presentations: physical presentations of your product, thoughts,...
One of the principles we live by at Benjamin Interactive is to get things out of the computer and up on the wall. The problem with keeping everything in the computer or in electronic form is that nobody else than who’s working on it se...
The UI pattern survey initiative was launched back in April and has slowly been collecting replies ever since. With over four thousand replies, the data collected has considerable momentum.
A common feature on many websites letting users contribute content is a list of the most interesting content on the website right now. It is often presented as highest rated content, most read content, or just most popular content (whatever ...
“The less you strive to control ideas and insist on credit for those that are yours, the more good ideas you’re likely to have – and see implemented.”
Every now and then, I stumble upon a blog post or article suggesting that hyperlinks should always be blue and purple to hint that the link is a link. While, I do believe that it should always be possible to spot what is clickable and what i...
“Make simple things simple and complex things possible”
From the archive
- How to get better at UI and UX design
- Sell before writing a single line of code
- When business plans are a waste of time
- Making the Hook Model actionable
- Making the Fogg Behavior Model actionable
- The tipping point of Persuasive Design
- Introducing the Validation Patterns Card Deck
- Beyond usability: Designing with persuasive patterns
- Mapping design goals to tactics
- 11 tips to increase form conversion
- Nir Eyal: Trigger users' actions and reward them to build habits
- Design effective rewards structures in web design
- Designing for push and pull in web design
- Optimization vs innovation
- The three levels of design patterns: Implementation, flow, and context