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Displaying Blog post 81 - 90 of 113 in total
Some time ago, I talked about targeting your product towards one specific place in the users’ life-cycle instead of assuming they will be with you forever. However, in many cases, it can be more interesting to span over several phases ...
How do your customers feel about your company and the service you provide? Are they frustrated, energetic, focused, or just happy? Translate their emotions into how much value they will bring to your business and how loyal they are. How do y...
A design pattern is a recurring solution to a common problem. A solution for a problem that has been found to work well over and over. Such a solution over time becomes a convention.
It is a proven fact that 80 percent of the effects in a system are generated by 20 percent of the its variables. Use this to prioritize your design efforts.
As your web application become increasingly more complicated and deal with increasingly larger chunks of data it is possibly also going towards the path of being more unresponsive. Viewing a flash video in HD, Uploading a 300 MB file, or eve...
Having a good descriptive metaphor to guide your design will help you immensely! Abstracting your thoughts into a metaphor provides an already thought out solution to solving a design problem, and thus also hints to which paradigm solutions ...
How welcome do your users feel when using your product for the first time? How do you welcome them? Do you go out of your way to make people using your product feel comfortable and welcomed?
One of the basic challenges of building software is the lack of knowledge. We never know it all. Creating a new innovative product is hard to plan for, as we do not know where to look. Likewise, a perfectly rational decision is impossible as...
Too often, I see programmers who just want to program, designers who just want to design, sales people who just want to sell, and researchers who just want to research. I believe that this lack of motivation to cross functional boundaries hi...
The product-life-cycle is a well known phenomenon that explains users’ adoption of new technology and by that also your product. The early adaptors are willing to pay a high price to be the first to play with new technology while the p...
From the archive
- How to get better at UI and UX design
- Sell before writing a single line of code
- When business plans are a waste of time
- Making the Hook Model actionable
- Making the Fogg Behavior Model actionable
- The tipping point of Persuasive Design
- Introducing the Validation Patterns Card Deck
- Beyond usability: Designing with persuasive patterns
- Mapping design goals to tactics
- 11 tips to increase form conversion
- Nir Eyal: Trigger users' actions and reward them to build habits
- Design effective rewards structures in web design
- Designing for push and pull in web design
- Optimization vs innovation
- The three levels of design patterns: Implementation, flow, and context