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Understanding User Behavior

An easy to follow email-course on designing effective user interfaces


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User Interface Design Patterns

Getting input

Getting the user to input data is a task that should be tailored to the context of use.

Navigation

The user needs to locate specific features and content and needs navigation to accomplish this.

Dealing with data

Data can be searched, formatted, overviewed, and browsed in a variety of ways.

Social

Allow the user to associate, communicate, and interact with other people online.

Miscellaneous

Patterns that haven't found their main category yet.

Onboarding

The user needs to acquire the necessary knowledge, skills, and behaviors to become effective.

Persuasive Design Patterns

Cognition

Patterns of psychological tendencies that cause the human brain to draw incorrect conclusions.

Game mechanics

Games engage, involve, and influence us through its playful nature.

Perception and memory

Patterns in how we visually perceive, interpret, and remember meanings as we interact with systems.

Feedback

As the users interacts with your system feedback motivate them to take the next step.

Social

Allow the user to associate, communicate, and interact with other people online.

Screenshots

Find inspiration and influence from years of carefully curated collections of great design. Find out what works for you and what doesn't work. Compare and inspect a multitude of implementation examples of the problem you're trying to solve.

Gaze over great design, pick them apart and understand the techniques behind them.

Popular screenshoot collections

Account Registration
Pricing Tables
Error pages
Lists
Content Teasers

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Blog

May 27, 2019

Testing: your new competitive advantage

Most can agree that testing is important, yet so few actually test.

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May 20, 2019

Lean startup is misunderstood

Don’t go out and build actual stuff.

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May 14, 2019

Sell before writing a single line of code

The starting point when launching a new product is too often to ask yourself: What product do we need and what team should we hire? Then after building the product, you start figuring out how to sell it or if it can be sold in the first plac...

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