User Interface Design Patterns

Getting input

Getting the user to input data is a task that should be tailored to the context of use.

Navigation

The user needs to locate specific features and content and needs navigation to accomplish this.

Dealing with data

Data can be searched, formatted, overviewed, and browsed in a variety of ways.

Social

Allow the user to associate, communicate, and interact with other people online.

Miscellaneous

Patterns that haven't found their main category yet.

Persuasive Design Patterns

Cognition

Patterns of psychological tendencies that cause the human brain to draw incorrect conclusions.

Game mechanics

Games engage, involve, and influence us through its playful nature.

Perception and memory

Patterns in how we visually perceive, interpret, and remember meanings as we interact with systems.

Feedback

As the users interacts with your system feedback motivate them to take the next step.

Social

Allow the user to associate, communicate, and interact with other people online.

Screenshots

Find inspiration and influence from years of carefully curated collections of great design. Find out what works for you and what doesn't work. Compare and inspect a multitude of implementation examples of the problem you're trying to solve.

Gaze over great design, pick them apart and understand the techniques behind them.

Recently uploaded screenshots

Browse screenshot library

Blog

How to facilitate and plan a UX workshop
Jan 11, 2016

I’ve spent the last 4 months prototyping and testing the Persuasive Patterns card deck, which will ship its pre-orders when spring comes. As I conducted test after test, I found the key to successful use of the cards being as much bei....

Continue reading

UX reading list for the 2015 holidays
Dec 19, 2015

It's about time to get ready to celebrate the holidays. I hope that peace has found its place for you, and you will have time to reflect over 2015 and prepare for 2016.

Continue reading

Designing for Happiness: Interview with Pamela Pavliscak
Nov 01, 2015

Through an elaborate online study of 8000 people on 300 sites, collecting 1000 diaries, interviewing 500, and socially listening to 50 brands, Pamela Pavliscak dug deep down into how and when we experience happiness when we are online.

Continue reading

Read more design perspectives