User Interface Design patterns are recurring solutions that solve common design problems. Design patterns are standard reference points for the experienced user interface designer.
Newest blog post: Beyond usability: Designing with persuasive patterns
Getting the user to input data is a task that should be tailored to the context of use.
The user needs to locate specific features and content and needs navigation to accomplish this.
Data can be searched, formatted, overviewed, and browsed in a variety of ways.
Allow the user to associate, communicate, and interact with other people online.
Patterns that haven't found their main category yet.
Patterns of psychological tendencies that cause the human brain to draw incorrect conclusions.
Games engage, involve, and influence us through its playful nature.
Patterns in how we visually perceive, interpret, and remember meanings as we interact with systems.
As the users interacts with your system feedback motivate them to take the next step.
Allow the user to associate, communicate, and interact with other people online.
Find inspiration and influence from years of carefully curated collections of great design. Find out what works for you and what doesn't work. Compare and inspect a multitude of implementation examples of the problem you're trying to solve.
Gaze over great design, pick them apart and understand the techniques behind them.
You probably have a great product. You have done your usability deeds and you have a few core customers who regularly use your product.
Through prototyping and testing the Persuasive Patterns card deck, I’ve held a series of workshops to explore how the cards are best used. The goal was to come up with product ideas making both new and existing products more persuasive ̵...
I’ve spent the last 4 months prototyping and testing the Persuasive Patterns card deck, which will ship its pre-orders when spring comes. As I conducted test after test, I found the key to successful use of the cards being as much bei....