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    • Examining reward structures

      Examining reward structures

      Written by toxboe on Aug 3

      When building a website that relies on social interaction it is particularly important to design your feedback and reward structures to match your design goals. This article examines important details to consider. Continue reading 0 comments

    • Keep users in the flow by prompting for continuation

      Keep users in the flow by prompting for continuation

      Written by toxboe on Jul 19

      A new trend on content-based websites seems is to animate a small box popping up at the bottom or top of the page, guiding users’ next move as they reach the end of an article. This technique is smart as it waits for just the right moment to break users’ attention. Continue reading 1 comment

    • 63 great uses of icons in web design

      63 great uses of icons in web design

      Written by toxboe on Jul 15

      Icons are most often used to enhance meaning and afford scanning in web design. The same icons have been used again and again for similar functions and in turn they have become synonyms for specific functionality or information. Continue reading 0 comments

    • 57 video and audio player designs

      57 video and audio player designs

      Written by toxboe on Jul 13

      There are far more video and audio player designs than what we know as the standard from youtube and vimeo. We’ve collected 57 examples of interesting multimedia player designs Continue reading 0 comments

    • 51 good frontpage carousel design examples

      51 good frontpage carousel design examples

      Written by toxboe on Jun 15

      We’ve explored the world of frontpage carousel slideshows and collected 51 great screenshot examples from web pages for your inspirational needs. Continue reading 2 comments

    • Designing for usability vs. motivation

      Designing for usability vs. motivation

      Written by toxboe on Jun 5

      Keeping your site usable is like keeping your home clean; it’s all about hygiene. It only becomes a problem if the hygiene is bad. If not, good usability won’t even get noticed, but be taken for a given. Continue reading 10 comments

    • Stalk your users: Clicktale, userfly, and mouseflow review

      Stalk your users: Clicktale, userfly, and mouseflow review

      Written by toxboe on Apr 11

      A new form of web analytics has appeared! Its one that records every keystroke, mouse movement, and click of your actual users for easy playback. That’s right! You can now sit back and literally watch every action your users make on your website. Continue reading 10 comments

    •  

      Input contexts: switching from mouse to keyboard

      Written by toxboe on Mar 1

      When designing for efficiency in web application, an area that often gets little attention is the contexts of input. On most desktop computers, there are two ways of inputting data: via keyboard or mouse. Continue reading 4 comments

    • Design considerations for article lists

      Design considerations for article lists

      Written by toxboe on Feb 24

      One a website delivering editorial content, the article teaser is one of the most important design elements besides the design of the article itself. The article teaser is part of an article list, and its main purpose to lure visitors to keep on browsing. Continue reading 2 comments

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    Recently commented blog posts

    • Keep users in the flow by prompting for continuation 1 comment
    • 51 good frontpage carousel design examples 2 comments
    • Designing for usability vs. motivation 9 comments
    • Stalk your users: Clicktale, userfly, and mouseflow review 10 comments
    • Input contexts: switching from mouse to keyboard 4 comments
    • 42 examples of Coming Soon page designs 1 comment
    • Design considerations for article lists 2 comments
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    About UI-Patterns.com

    UI-Patterns.com is the work of Anders Toxboe – a Danish web developer seeking to categorize what has before seemed like ad hoc approaches to developing web applications.

    By not only listing different ways of solving common design problems, but also rationalizing about how, when, and why such solutions should be used, it is the goal to create a tool that will help end feature debates, get a clear understanding of why we’re doing what we’re doing, and why we’re not doing what we’re not doing.

    UI-Patterns.com is an attempt to over time create a library of such solutions to common problems. It is a personal project, but is open to contributions.

    About UI-Patterns.com

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