- Forms
- Explaining the process
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The profession of improving usability asks how we best help our users fulfill their goals. The goal and task orientation of usability is carved into stone in the ISO standard definition for what usability is. There is however a part of the usability profession that can’t be concerned with a clear goal. Continue reading 11 comments
You might have tried it before: as you incrementally tweak your web application with small changes, you can’t seem to convert your users any better. It seems as if you’ve hit a dead end. A large number of A/B tests and multivariate testing seem to have found the best working solution. Is the essence of my application just not good enough to convert better? Continue reading 7 comments
Rewards is a mechanism for telling users that they have done well – that their actions have been judged favorably. Continue reading 9 comments
Appsumo.com and Freckle loves UI-Patterns.com. So much that they decided to give away 3 offerings of their 1 Year of their Solo Plan a $120 value for free – for you! Continue reading 11 comments
User interface design patterns work on three levels: implementation, flow, and context. Each level address very different design concerns, so be careful which one you use when. Continue reading 13 comments
Good design is not just what looks good. It also needs to perform, convert, astonish, and fulfill its purpose. It can be innovative or it might just get the job done. Continue reading 15 comments