User Interface Design Patterns

Getting input

Getting the user to input data is a task that should be tailored to the context of use.

Navigation

The user needs to locate specific features and content and needs navigation to accomplish this.

Dealing with data

Data can be searched, formatted, overviewed, and browsed in a variety of ways.

Social

Allow the user to associate, communicate, and interact with other people online.

Miscellaneous

Patterns that haven't found their main category yet.

Persuasive Design Patterns

Cognition

Patterns of psychological tendencies that cause the human brain to draw incorrect conclusions.

Game mechanics

Games engage, involve, and influence us through its playful nature.

Perception and memory

Patterns in how we visually perceive, interpret, and remember meanings as we interact with systems.

Feedback

As the users interacts with your system feedback motivate them to take the next step.

Social

Allow the user to associate, communicate, and interact with other people online.

Screenshots

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Blog

12 reasons why newspapers are losing the online battle
Jul 15, 2015

Most newspapers found its online form in 1998, and stayed there. Now that the alternatives are good and many, one would think that the newspapers would put more effort into creating great digital products that can compete with the new kids o...

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6 online shopper personas that will increase your conversion
Jul 09, 2015

We're all different. We each have our own individual style. I have identified six _recurring patterns of behavior_ that I identify as specific "online personality types". Statistics show that a customized user experience increases conversion...

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How to get better at UI and UX design
Jun 10, 2015

In the quest of becoming a good UI designer, you can come a long way by reading books, attending conferences, formally educating yourself, trying out tutorials, or just experimenting on your own. However, if you want to go into hyper-speed i...

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