User Interface Design Patterns

Getting input

Getting the user to input data is a task that should be tailored to the context of use.

Navigation

The user needs to locate specific features and content and needs navigation to accomplish this.

Dealing with data

Data can be searched, formatted, overviewed, and browsed in a variety of ways.

Social

Allow the user to associate, communicate, and interact with other people online.

Miscellaneous

Patterns that haven't found their main category yet.

Persuasive Design Patterns

Cognition

Patterns of psychological tendencies that cause the human brain to draw incorrect conclusions.

Game mechanics

Games engage, involve, and influence us through its playful nature.

Perception and memory

Patterns in how we visually perceive, interpret, and remember meanings as we interact with systems.

Feedback

As the users interacts with your system feedback motivate them to take the next step.

Social

Allow the user to associate, communicate, and interact with other people online.

Screenshots

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Blog

Comprehensive review of UX tools for your website
Dec 17, 2014

A comprehensive list of 62 UX tools that will help you build stunning web experiences through usability testing, mocking up, prototyping, verifying design ideas, design communities, customer feedback, and playing back actions of real website...

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Review: Heatmap & user recording software
Dec 09, 2014

The market for real time web analytics, that lets you understand your users by recording their actions, playing them back to you and distilling them into revealing eye tracking heatmaps, conversion funnel analyses, and confetti charts, is gr...

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Designing for push and pull in web design
Dec 04, 2011

The profession of improving usability asks how we best help our users fulfill their goals. The goal and task orientation of usability is carved into stone in the ISO standard definition for what usability is. There is however a part of the u...

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