Wearable UX talks
1 conference talk from 2014 on Wearable UX
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Wearable UX
Wearable UX is the design of experiences for devices worn on the body, such as smartwatches, fitness trackers and smart glasses. These devices have tiny screens or none at all, are used in short glances, and often depend on sensors and connections to phones or other devices, so interactions must be brief, glanceable and tolerant of patchy connectivity.
The talk collected here is “Connected Spaces to Make Connected Experiences” by Stacey Mulcahy at beyond tellerrand in 2014, tagged with offline first.
