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Displaying Blog post 51 - 60 of 113 in total
Our sign up form collection: Account registration just turned 100! Explore a myriad of sign up form goodness.
When building a website that relies on social interaction it is particularly important to design your feedback and reward structures to match your design goals. This article examines important details to consider.
A new trend on content-based websites seems is to animate a small box popping up at the bottom or top of the page, guiding users’ next move as they reach the end of an article. This technique is smart as it waits for just the right mom...
Icons are most often used to enhance meaning and afford scanning in web design. The same icons have been used again and again for similar functions and in turn they have become synonyms for specific functionality or information.
There are far more video and audio player designs than what we know as the standard from youtube and vimeo. We’ve collected 57 examples of interesting multimedia player designs
We’ve explored the world of frontpage carousel slideshows and collected 51 great screenshot examples from web pages for your inspirational needs.
Keeping your site usable is like keeping your home clean; it’s all about hygiene. It only becomes a problem if the hygiene is bad. If not, good usability won’t even get noticed, but be taken for a given.
A new form of web analytics has appeared! Its one that records every keystroke, mouse movement, and click of your actual users for easy playback. That’s right! You can now sit back and literally watch every action your users make on yo...
When designing for efficiency in web application, an area that often gets little attention is the contexts of input. On most desktop computers, there are two ways of inputting data: via keyboard or mouse.
One a website delivering editorial content, the article teaser is one of the most important design elements besides the design of the article itself. The article teaser is part of an article list, and its main purpose to lure visitors to kee...
From the archive
- How to get better at UI and UX design
- Sell before writing a single line of code
- When business plans are a waste of time
- Making the Hook Model actionable
- Making the Fogg Behavior Model actionable
- The tipping point of Persuasive Design
- Introducing the Validation Patterns Card Deck
- Beyond usability: Designing with persuasive patterns
- Mapping design goals to tactics
- 11 tips to increase form conversion
- Nir Eyal: Trigger users' actions and reward them to build habits
- Design effective rewards structures in web design
- Designing for push and pull in web design
- Optimization vs innovation
- The three levels of design patterns: Implementation, flow, and context