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Displaying Blog post 21 - 30 of 118 in total
We are all doing high-frequency waterfall. Agile won’t save us
One of my life goals is to publish a book about how to build great products. I hope to help others learn from my hard-earned lessons to get ahead of the game. Ultimately, I want to help product builders to kick ass at what they love to do.
Learn exactly what persuasive techniques you need to use to build habit-forming products.
Whether you are helping your users establish habits, engage in something new or unknown, onboard, or just want to motivate your users into giving your product a try, the Fogg Behavior Model can guide you.
Persuasive Design has helped team members apply psychology to the design process, effectively establishing a more nuanced understanding and discussion of of the human mind. It has done so by digesting key psychological concepts into a simple...
At UI-Patterns.com, we’ve been working on a new lean experiment brainstorm tool for quite a while: The Validation Patterns card deck.
You probably have a great product. You have done your usability deeds and you have a few core customers who regularly use your product.
Through prototyping and testing the Persuasive Patterns card deck, I’ve held a series of workshops to explore how the cards are best used. The goal was to come up with product ideas making both new and existing products more persuasive ̵...
I’ve spent the last 4 months prototyping and testing the Persuasive Patterns card deck, which will ship its pre-orders when spring comes. As I conducted test after test, I found the key to successful use of the cards being as much bei....
It's about time to get ready to celebrate the holidays. I hope that peace has found its place for you, and you will have time to reflect over 2015 and prepare for 2016.
From the archive
- How to get better at UI and UX design
- Sell before writing a single line of code
- When business plans are a waste of time
- 11 tips to increase form conversion
- Nir Eyal: Trigger users' actions and reward them to build habits
- Design effective rewards structures in web design
- Designing for push and pull in web design
- Optimization vs innovation
- The three levels of design patterns: Implementation, flow, and context