Meaningful Play: Getting Gamification Right
Conference talk at Google Tech Talk
· 49 min
Foursquare, GetGlue, Nike+, Badgeville: more and more “gamified” applications and gamification vendors hand out points and badges, promising anything from increased engagement and retention to plain mind control. Some see adding game elements to non-game applications as a new decade of design. Others criticise current implementations as shallow “pointsification” and the overselling of a new digital snake oil.
In this 2011 Google Tech Talk, Sebastian Deterding, a researcher and designer working on persuasive, playful and gameful design, asks what lessons games really offer user experience design, which criticisms are valid, and what designers can do to steer clear of the worst pitfalls.
He gives an overview of the gamification movement, its most troubling blind spots and the motivational powers of games, and explains how to design for a playful experience that is truly meaningful to its users. Patterns such as achievements, appropriate challenge and autonomy show the game elements involved and the motivation behind them.
What you'll learn
- An overview of the gamification movement and its vendors
- Why critics call shallow implementations pointsification
- Which lessons games really offer user experience design
- The motivational powers of games
- How to avoid the worst pitfalls when gamifying an application
Watch next
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Gabe ZichermannFun is the Future: Mastering Gamification
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Anders ToxboeBeyond usability: Designing with persuasive patterns
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Stephen AndersonFrom Paths to Sandboxes
More from Sebastian Deterding
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Sebastian DeterdingHacking Shyness – Designing Social Interaction
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