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Topic

Interaction Design

Interaction design is concerned with how people and products behave towards each other. Where visual design asks how something looks, interaction design asks what happens when someone taps, types, swipes or waits: what the product responds with, how it signals what is possible and how it helps people reach their goals.

Good interaction design makes products feel intuitive, so people can focus on their task rather than on the interface. It matters even more as input methods multiply, from mouse and keyboard to touch, voice and sensors, each with its own rules.

The 11 talks here run from 2009 to 2018. Robert Fabricant argues that “Behavior is our Medium” (IxDA Events, 2009), and Josh Clark explains why buttons are a hack in the new rules of designing for touch (Webstock, 2011). Jared Spool looks at the curious properties of intuitive web pages (An Event Apart, 2013), and Luke Wroblewski covers infinite inputs (dConstruct, 2013). Amy Jo Kim and Stephen Anderson bring in game design from Gamification 2013. Christina Wodtke says ideas are cheap and execution is everything, Erika Hall says “Stop Writing For the Web”, and Benjamin De Cock, Paul Adams and Whitney Hess complete the list.

Related topics

Interface DesignDesignHabits & Behavior ChangeUser ExperienceAnimationDesign ProcessEmotional EngagementGamification

Speakers

Adrian Zumbrunnen, Amy Jo Kim, Benjamin De Cock, Christina Wodtke, Dan Saffer, Erika Hall, Jared Spool, Josh Clark, Luke Wroblewski, Paul Adams, Robert Fabricant, Stephen Anderson, Whitney Hess

Conferences

IxDA Events, Gamification 2013, An Event Apart, CSS Day, Creative Mornings, Ignite, Mind the Product, UX Salon, Webstock, dConstruct

2018

2016

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2014

2013

2011

2009