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Displaying Blog post 111 - 120 of 124 in total
This blog post is one out of several blog posts on improving your user interface sketching techniques. You might want to read the first two posts: Drawing corners and boxes as well as Drop Shadow.
As you develop the skills of an experienced user interface designer you are bound to make mistakes. However, as UI-Patterns.com is a testament of, I believe that we should rather focus our attention on what can be learned from successes rath...
Remember the photoshop technique that first was loved then later became an effect, and after that suffered being way to overused in the corniest designs ever? I'm talking about "drop shadow". Using it for sketching paper mockups of your user...
Just today I discovered a website called Very Small Array, which from time to time post diagrams summing up interesting facts – especially about the music industry. The design of each diagram executed extremely well and serve as a prim...
With the rise of magazine-style laid out websites, creating teasers for your content has become a new art form.
Hopefully, you find yourself drawing mockup paper prototypes for the software products you are working on. It’s a fast and versatile way of testing your initial ideas. Seeing your UI ideas on paper gives you immediate feedback and thus...
I have long argued for using agile development methodologies as my preferred tool for guiding the software development I have been part of. A part of the agile systems development methodologies is prioritizing features in order of business v...
After the relaunching UI-patterns.com and adding a new Screenshot collections-section of the site, I’ve frequently been asked how the new section is different from any other CSS gallery or screenshot site.
This site is mostly focused on showcasing good solutions that solve common problems. A design pattern which however hasn’t received much attention on UI-patterns.com is a solution to avoid having to use another pattern in the first pla...
A visit this weekend to see the Per Kirkeby excibition at the Louisiana Museum of Modern Art near Copenhagen made me reflect on how Per Kirkeby’s artistic process resembles the iterative design process of software development. He descr...
From the archive
- Fast to Build. Hard to Use.
- Stop Designing Use Cases. Start Designing Capabilities.
- How to get better at UI and UX design
- Sell before writing a single line of code
- When business plans are a waste of time
- Making the Hook Model actionable
- Making the Fogg Behavior Model actionable
- The tipping point of Persuasive Design
- Introducing the Validation Patterns Card Deck
- Beyond usability: Designing with persuasive patterns
- Mapping design goals to tactics
- 11 tips to increase form conversion
- Nir Eyal: Trigger users' actions and reward them to build habits
- Design effective rewards structures in web design
- Designing for push and pull in web design