Microinteractions

Conference talk at IxDA Events

“The details are not the details. They make the design.” Starting from Charles Eames’s line, Dan Saffer, author of the book Microinteractions, argues that the difference between a good product and a great one lies in its details: the microinteractions that make up the small moments inside and around features.

How do you mute your phone? How do you know you have a new email message? How do you change a setting? These little moments rarely appear on a feature list and are often ignored, yet they can turn a product that is tolerated into one that is beloved.

In this 2013 talk at an IxDA event, Saffer offers a way of thinking about digital products as a series of microinteractions that bring personality and delight to applications and devices. He covers the secret history of microinteractions and then their structure: triggers, rules, feedback and loops. Patterns such as Trigger and Input Feedback in the library cover parts of that structure.

What you'll learn

  • Why details separate a good product from a great one
  • Small, overlooked moments can make a product beloved instead of tolerated
  • Designing digital products as a series of microinteractions
  • The structure of microinteractions: triggers, rules, feedback and loops
Dan Saffer
1 conference talk · See speaker profile

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