Design Games
Conference talk at UX Lisbon
· 34 min
Would you like your design team to collaborate better, or to get more valuable insights from focus groups and interviews? In this talk from UX Lisbon 2014, Donna Spencer, an information architect and interaction designer known for her work on card sorting, presents design games as a fun, technology-neutral way to gather design insights.
She shows how to use them in many situations and with all types of people. Freelisting, modified card sorting and scavenger hunts help you learn about your users’ language and categories. Design the Home Page and Divide-the-Dollar help identify and prioritize functions and features. Reverse-it and idea cards help break a creative block and generate ideas.
Donna has played these games with users, stakeholders and design teams, and the talk draws on her experience organizing them so they provide useful input to the design process.
What you'll learn
- How design games help teams collaborate and gather better insights
- How freelisting, modified card sorting and scavenger hunts reveal users' language
- How Design the Home Page and Divide-the-Dollar prioritize features
- How Reverse-it and idea cards help break a creative block
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Kelly GotoBeyond Usable: Mapping Emotion to Experience
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Moishe LettvinWhat I Learned Doing 250 Interviews at Google
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Christine PerfettiRethinking UX Research
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