We prefer to say yes to the requests of someone we know and like
- Use when you represent an authority figure who your users know or like
- Let your users express themselves and their opinions to their friends through invitations, comments, reviews, recommendations, and other gestures.
- Use to increase likelihood of strangers complying to your requests.
This card is part of the Persuasive Patterns printed card deck
The Persuasive Patterns Card Deck is a collection of 60 design patterns driven by psychology, presented in a manner easily referenced and used as a brainstorming tool.Get your deck!
Liking of you and your products depend on a series of things. Those listed below are summed up from Cialdini’s book: Influence1.
- Physical attractiveness
- Cooperation rather than competition
- Conditioning & association
It is generally acknowledged that good-looking people have an advantage in social interactions. A sort of halo effect occurs when one positive characteristic of a person dominates the way that person is viewed by others. Research has shown that we automatically assign favorable traits as talent, kindness, honesty, and intelligence to good-looking people1. The same is true for a good-looking product. Attractive things work better2. As does good-looking web design.
Which is do you think is more attractive? The website of Demerara – Eldorado Rum or the website of DonQ Rum? We assign favorable traits to attractive things and look past less attractive traits. Research has shown that attractive things clearly work betterwork better2!
We tend to favor people with similar backgrounds and interests. Find a way to either assure your users that you are like them, or that your users are similar to them. Testimonials from people with the same problems, backgrounds, or interest can help spark liking you.
Corkd.com explains why you should sign up by saying â€œinteract and share with your drinking buddiesâ€. You can interact about wine with people of similar interests (wine).
We are big suckers for flattery. Even when we are completely aware that its impersonal, clearly false, and designed only to convert us, we tend to believe praise and to like those who provide it. Compliments and praise automatically produces a positive reaction that makes easily makes us fall victim to obvious attempts to win our favor1.
We are suckers for flattery. As people like our posts on facebook and we get more followers on twitter, we feel motivated to write and ourselves engage more to receive even more flattery.
Contact between people who would normally dislike each other can increase likening and understanding between the two, depending on the experience. A positive experience leads to a higher familiarity and liking while a distasteful one produces the opposite effect.
Mass chat communities like those generated by IRC has brought people together that would normally never get a chance to talk. Even though the chat might not have been about breaking down boundaries, meeting and talking to people not similar to ourselves increase our liking of the group those people represent.
Cooperation rather than competition
We like people and things that are familiar to us or seems like us, as we can identify with them. We also have a tendency to dislike people and things that are not familiar and do not seem like us.
Once competition between people starts, this effect is enhanced. Competition makes us stick with what we know and distance ourselves from what we don’t.
Cooperation on the other has a dampening effect. Cooperation with people who are not like us can help us like them more. Even a vague understanding of a cooperation taking place will help. Use cooperation to increase liking between groups that a far apart. Point out cooperation in a situation when it exists naturally. Amplify cooperation when it exists only weakly. Try to manufacture it when it is absent. Can you create a feeling of “us against the system”, that we “pull together” for mutual benefit, or that you work together with your users to get them to kick ass?
On the other hand, competition can help companies make you dislike their competitors, and make you love their own company more.
Apple’s Mac vs. PC campaign played on the long-time rivalry and competition between Macs and PCs. It helped start and spark a bond between Mac owners that PC owners never had – a connection with one simple Apple-favored message: PC is bad, Mac is good. Brilliant execution!
Conditioning & association
We have a tendency to try to bask in reflected glory by what and who we associate and connect ourselves with. We try to connect ourselves to success by using the pronoun “we” and distance ourselves from losers by using “they”. It works. Connect yourself or your products with things your users like to increase liking.
The specialized instrument microphone company, “Applied Microphone Technology” spends large amounts of energy and money to endorse famous and respected artists who use their product. This is an attempt let the liking of the endorsed artists fall back on the microphone company because of the association.
People respond not only to the message, but the messenger, and that’s you. Being likable attracts. Being unlikable repels. Demonstrate a positive attitude. Be positive rather than negative, and encourage rather than criticize.
We are receptive towards messages from what and who we like to such and extend that facebook designed one of its key features around this: fan pages. You can choose to “like” a fan page and in turn subscribe to posts from that page. It is a feature both popular among users but even more popular among fan page owners, as it leverages the very persuasive principle of Liking1.
We respond much more favorably to people and things we like and know than those we either do not like or are not familiar with. This fact can be used to increase the likelihood of strangers complying to your requests.
When a stranger tells us that a friend of ours suggested we could help, we have a hard time rejecting the person – even though he or she is a total stranger. Turning away a person under those circumstances is difficult – it’s almost like rejecting the friend!
We are quick to point out flaws of political candidates of the opposition, but have a tendency to look through failures of who we root for. The more we like people and things, the more open we are to complying with what they communicate.
More examples of the Liking pattern See all 4 example screenshots
User Interface Design Patterns
- Explaining the process
- Community driven
- Jumping in hierarchy
- Formatting data
- Social interactions
- Increasing frequency
Persuasive Design Patterns
- Loss Aversion
- Other cognitive biases
- Gameplay design
- Fundamentals of rewards
- Gameplay rewards