Alternate titles: Like, Heart.
The user wants to express their emotions in a simple way
- Use when you want to let users rate content without having to worry about the degrees to which they like it.
- Use when you want to provide an easy and informal way for users to provide information about their likes and preferences.
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Let users express their immediate emotions in a simple way.
Simplify rating controls by making them binary choices of emotional consent rather than fine-grained ratings of stars or scores. Use reaction activity to discover what content might be more relevant for your users.
Eliminating the fine-grain of stars and rating scores, this makes rating things easier for users as well as interpreting them.
User Interface Design Patterns
- Explaining the process
- Community driven
- Jumping in hierarchy
- Formatting data
- Social interactions
- Increasing frequency
Persuasive Design Patterns
- Loss Aversion
- Other cognitive biases
- Gameplay design
- Fundamentals of rewards
- Gameplay rewards