Mini pattern

Problem summary

Let users play with and learn your system without the fear of messing up

Usage

This card is part of the Persuasive Patterns printed card deck

The Persuasive Patterns Card Deck is a collection of 54 design patterns driven by psychology, presented in a manner easily referenced and used as a brainstorming tool.

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Rationale

Simulation enables users to observe the link between cause and effect in real time. The rules used to simulate outcomes are based on assumptions and as such have persuasive power. Simulation can serve as a great learning tool, as it enables users to try out behavior they wouldn’t dare in the real world.


User Interface Design Patterns